Reserve Power & General Tweaks
Killbots » Devlog
This time we add a new system, Reserve Power! I've altered how energy weapons and excess power work a little bit and added some utility for Reserve Power, which hopefully will give some more choices to make in combat. A few new pieces of equipment and general changes as well.
In addition,
- Renamed ability scores to specifications
- Removed three-quarter cover. Cover is now always a -20 accuracy modifier, and only applies to ranged attacks
- Added difficult terrain
- New weapon Oil Spray I, which utilises difficult terrain
- Fixed missing material cost on Missile Launcher I
- Added grenades and altered the Special Action to allow throwing of grenades
- Added grenade launcher hardware
- Altered the transmitter to use more power
- Altered level 7 scout benefit to allow throwing of grenades
Files
Killbots Rules.pdf 206 kB
Jun 12, 2024
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Killbots
A TTRPG about robots who fight other robots
Status | In development |
Category | Physical game |
Author | anomalocarislesbian |
Tags | Print & Play, Robots, Sci-fi, Tactical, Tactical RPG, Tabletop role-playing game |
More posts
- Minor Changes 1/12/2414 days ago
- Major Changes 31/7/24Jul 30, 2024
- General Tweaks 1/7/24Jun 30, 2024
- Chassis ChangesJun 04, 2024
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