Minor Changes 1/12/24


Few changes this time. Nothing too major, a lot of tweaks for the automated league!

  • Altered the Scout description
  • Clarified which Sniper variant combat computer Scout has as default
  • Fixed some grammar issues
  • Fixed an inconsistency in stance names on the cheat sheet
  • Clarified escaping Pikes and Harpoons is a special action
  • Altered Grenade I Incendiary to ignite tiles only until the beginning of the round
  • Removed some abbreviations on Perks that were leftover from the change to Software
  • Added a section on turn order for PVP
  • Added Kinetic Ammo II Sapper (ammunition)
  • Changed a few instances of HP to Hull Points for clarity
  • Changes instances of armour HP to Armour Points
  • Added a section to Relevant Statistics for Opponent Accuracy
  • Added a missing mention of Armour to Field Repairs
  • Lowered the XP cost of Material Density (15 > 10)
  • Lowered the XP cost of Overclocking (20 > 15)
  • Clarified Shield Regen abilities
  • Clarified Shield Regenerator III Charger
  • Clarified grenade and stance use while burrowing
  • Clarified Tough Plating timing
  • Added new defenses section Hybrid
  • Added new defense Powered Armour I
  • Added Drill II Accelerator
  • Added alternative starting Hull Points for all chassis
  • Added Large Energy Cells (hardware)
  • Gave Missile Ammunition Hull Points and clarified some things
  • Altered Gunner level 0 ability to include incendiary

There's also a few things on my "watchlist" for future changes. I'm hoping to change a few chassis abilities and Pikes need reworking among some other things.

Files

Killbots Rules.pdf 270 kB
3 days ago
Stance and Action Cheat Sheet.pdf 92 kB
3 days ago

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