General Tweaks 1/7/24
Killbots » Devlog
Happy July update!
I expect to add more to the background and skills sections and go more in depth into some heavier roleplay and interactive elements in the future. This is where that starts! A lot of other tweaks and small additions here, fixing some mistakes and some oversights, a lot of clarifying and some fairly meaningful balance changes to a few of the Tier 2 and 3 weapons.
Additionally, I hope to continue to track what chassis and equipment players are choosing to help me balance and get a sense of what people are enjoying.
Next steps: playtesting, further art, and begin work on a character sheet.
Changelog:
- Clarified some wording on system failures and in a few other places
- Clarified grenade usage on Special Actions
- Clarified rules on flight and burrowing re: moving into an enemy’s space
- Reordered some rules and equipment locations to make character creation more intuitive
- Adjusted Drill balance and improved specialisation on Tier II Drills
- Nerfed Drill I (accuracy 5 > 0)
- Buffed Drill II excavator (power -5 > -3)
- Buffed Drill II shredder (damage 3d4 > 4d4, mass 15 > 12, material gain 50% > 100%)
- Adjusted Kinetic Gun Tier II and III balance and standardised non-lightweight Kinetic Gun damage as d8s
- Buffed Kinetic Gun II (mass 15 >12)
- Buffed Kinetic Gun III (mass 20 > 15, damage 1d10 > 2d8)
- Adjusted Energy Gun III balance and standardised Energy Gun damage as d6s
- Buffed Energy Gun III (damage 2d8 > 3d6)
- Removed two superfluous perks
- Tweaked the wording on Difficult Terrain to include fallen enemies
- Fixed missing energy tag and damage modifier on Laser I
- Fixed missing material cost on Grenade Launcher
- Altered the Support Action so passing materials between allies is allowed
- Altered the numbers on critical hits to make more sense and stay multiples of 5 (1-5 > 1-6)
- Altered produce ammunition to add rules for grenades and other ammunition
- Renamed some Combat Computers for clarity and to adjust for Objective Focused B proccing off throwing a grenade
- Close-Combat > Close-Combatant
- Objective Focused A > Objective Focused
- Objective Focused B > Support Focused
- Included Combat Computers in the crafting engineering exception
- Added a simple skill breakdown and a new skill
- Added brief background ideas section
- Added General Guidelines for character creation
- Added Missile I as ammunition for Missile Launcher I and altered Missile Launcher I to use ammunition
- Added subheadings to ammunition for clarity
- Added Tier II Battery
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Killbots
A TTRPG about robots who fight other robots
Status | In development |
Category | Physical game |
Author | anomalocarislesbian |
Tags | Print & Play, Robots, Sci-fi, Tactical, Tactical RPG, Tabletop role-playing game |
More posts
- Major Changes 31/7/24Jul 30, 2024
- Reserve Power & General TweaksJun 12, 2024
- Chassis ChangesJun 04, 2024
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