General Tweaks 1/7/24


Happy July update!

I expect to add more to the background and skills sections and go more in depth into some heavier roleplay and interactive elements in the future. This is where that starts! A lot of other tweaks and small additions here, fixing some mistakes and some oversights, a lot of clarifying and some fairly meaningful balance changes to a few of the Tier 2 and 3 weapons. 

Additionally, I hope to continue to track what chassis and equipment players are choosing to help me balance and get a sense of what people are enjoying. 

Next steps: playtesting, further art, and begin work on a character sheet.

Changelog:

  • Clarified some wording on system failures and in a few other places
  • Clarified grenade usage on Special Actions
  • Clarified rules on flight and burrowing re: moving into an enemy’s space
  • Reordered some rules and equipment locations to make character creation more intuitive
  • Adjusted Drill balance and improved specialisation on Tier II Drills
    • Nerfed Drill I (accuracy 5 > 0)
    • Buffed Drill II excavator (power -5 > -3)
    • Buffed Drill II shredder (damage 3d4 > 4d4, mass 15 > 12, material gain 50% > 100%)
  • Adjusted Kinetic Gun Tier II and III balance and standardised non-lightweight Kinetic Gun damage as d8s
    • Buffed Kinetic Gun II (mass 15 >12)
    • Buffed Kinetic Gun III (mass 20 > 15, damage 1d10 > 2d8)
  • Adjusted Energy Gun III balance and standardised Energy Gun damage as d6s
    • Buffed Energy Gun III (damage 2d8 > 3d6) 
  • Removed two superfluous perks
  • Tweaked the wording on Difficult Terrain to include fallen enemies
  • Fixed missing energy tag and damage modifier on Laser I
  • Fixed missing material cost on Grenade Launcher
  • Altered the Support Action so passing materials between allies is allowed
  • Altered the numbers on critical hits to make more sense and stay multiples of 5 (1-5 > 1-6)
  • Altered produce ammunition to add rules for grenades and other ammunition
  • Renamed some Combat Computers for clarity and to adjust for Objective Focused B proccing off throwing a grenade
    • Close-Combat > Close-Combatant
    • Objective Focused A > Objective Focused
    • Objective Focused B > Support Focused
  • Included Combat Computers in the crafting engineering exception
  • Added a simple skill breakdown and a new skill
  • Added brief background ideas section
  • Added General Guidelines for character creation
  • Added Missile I as ammunition for Missile Launcher I and altered Missile Launcher I to use ammunition
  • Added subheadings to ammunition for clarity
  • Added Tier II Battery

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