Changes 4/6/25
Killbots » Devlog
So, whoops. Thought I had posted all but a couple of these changes on the 1st of January. That's what my internal changelog says. Appears to not be true. So, a delayed update for you.
A number of these changes were brought about by some playtesting. I ran an "automated" Killbots league with some friends and some very powerful (too powerful) strategies presented themselves. You'll notice some nerfs and changes related to this.
Changelog:
- Added FCP (software)
- Added Processor Power I (power)
- Switched Accuracy to care about Information
- Tweaked Burrowing
- Nerfed the Ram (1d6 times tiles moved > 1d6 times half tiles moved, 10 mass > 12 mass)
- Significantly altered Pike
- Clarified rounding on Drills
- Tweaked Support Action
- Nerfed Support Focused Combat Computer (2XP > 1XP)
- Clarified and tweaked Harpoon
- Added Detachable Combat Systems (hardware) and accompanying unique stance Walkabout
- Added RCT (software)
- Added a minimum value on one of the Bulwark traits
- Altered Bulwark Chassis description
Files
Killbots Rules.pdf 541 kB
42 days ago
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Killbots
A TTRPG about robots who fight other robots
Status | In development |
Category | Physical game |
Author | anomalocarislesbian |
Tags | Print & Play, Robots, Sci-fi, Tactical, Tactical RPG, Tabletop role-playing game |
More posts
- Minor Changes 1/12/24Nov 30, 2024
- Major Changes 31/7/24Jul 30, 2024
- General Tweaks 1/7/24Jun 30, 2024
- Reserve Power & General TweaksJun 12, 2024
- Chassis ChangesJun 04, 2024
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