Version 1.0
Killbots » Devlog
First update of 2026, and hopefully not the last! I’ve decided to start using version numbers and I’ll start here at 1.0, even though true 1.0 was probably quite a while ago. Hopefully, this will make it a little easier for people to update their killbots using the changelog, especially if they missed more than one update.
Otherwise, mainly some minor rules clarifications, as well as making explicit some of the other ways you can play the game.
Administrative Changes:
- Decided to break down changelogs into categories
- Decided to start using version numbers for clarity, starting with this version as 1.0
Clarifications:
- Clarified some wording in the main rules
- Clarified some wording on some equipment
- Fixed an error with the Nominal Targeting Computer software abbreviation
- Fixed an inconsistency with use of brackets
Tweaks:
- Added a list of additional objectives for the Concept Mission
- Added notes to the Concept Mission and main rules about using enemy guidelines for a game without a game master
- Added notes to the main rules about PVP
- Alphabetised Hardware, except Advanced, Cooperative, and Ammo Cases
Balance Changes:
- Buffed Weapon Overcharger (Power -5 > -2)
- Nerfed Shield Regenerator III Charger (Power -10 > -15)
New Additions:
- Added Grenade I Concussive
Files
Killbots Rules 1.0.pdf 527 kB
18 hours ago
Concept Mission 1.0.pdf 144 kB
18 hours ago
Stance and Action Cheat Sheet 1.0.pdf 132 kB
18 hours ago
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Killbots
A TTRPG about robots who fight other robots
| Status | In development |
| Category | Physical game |
| Author | anomalocarislesbian |
| Tags | Print & Play, Robots, Sci-fi, Tactical, Tactical RPG, Tabletop role-playing game |
More posts
- Concept Mission Changes 5/9/25Sep 04, 2025
- Major Changes 3/9/25Sep 03, 2025
- Tweaks 31/8/25Aug 30, 2025
- Changes 4/6/25Jun 03, 2025
- Minor Changes 1/12/24Nov 30, 2024
- Major Changes 31/7/24Jul 30, 2024
- General Tweaks 1/7/24Jun 30, 2024
- Reserve Power & General TweaksJun 12, 2024
- Chassis ChangesJun 04, 2024
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