Version 1.1


A lot of significant changes this time. A rework to the level 0 Chassis abilities and some of the other Chassis abilities as well! Energy Weapon rework, finally (numbers may be subject to change). A lot of tweaks and fixes, and a total removal of the specification system.

Contributors: Callia, Hailey, Hellena

Administrative Changes:

  • Added a section to the changelog for “On my mind for the future”
  • Added a section to the changelog for Contributors
  • Added a section to the rules for Contributors
  • Removed the Tweaks section from the changelog and folded it into Clarifications

Clarifications & Tweaks:

  • Added a missing 0 to one of the default Bulwark stats (how long has that been gone?)
  • Added missing full stops in effect descriptions
  • Added some brackets to hull points in Chassis
  • Alphabetised the Chassis
  • Changed some instances of “Mass cap” to “Mass Capacity”
  • Changed some usages of “Shield” to “Shield Points”
  • Clarified Batteries
  • Clarified Comeuppance
  • Clarified critical hits
  • Clarified CWDS
  • Clarified how the Pike works
  • Clarified Jump Systems
  • Clarified Ram
  • Clarified Suppressing Fire
  • Fixed a formatting error with capitalisation
  • Fixed a formatting inconsistency in subheadings
  • Fixed an error on RCT where accuracy was referred to as aim
  • Fixed an error on the level requirement for Suppressing Fire
  • Fixed some errors where equipment didn’t have a range or was missing a cost
  • Moved the Ram to Melee Weapons
  • Reformatted Chassis abilities
  • Reformatted Chassis default equipments, and designed new defaults
  • Reformatted Chassis stats
  • Removed redundant wording in a few places
  • Removed the rules for chance as they are unused from version 1.0
  • Renamed Crafting Skill to Manufacturing Capability
  • Renamed Power I and II to Large Power I and II
  • Reworked turn order instructions

Balance Changes:

  • Added further limits to Processor Power
  • Altered ACAS (-5 Accuracy > -10, +10 Accuracy > +20)
  • Altered ACT
  • Altered Attack Action
  • Altered Block Stance
  • Altered equipment complexity requirements
  • Altered Kinetic Sniper I (10 Mass > 12, 7 Range > 8)
  • Altered Small Power II (1 Mass > 2, 3 Power > 5)
  • Altered the Missile Launcher
  • Broke down some equipment sections by equipment complexity
  • Buffed ACST (Crits +1 damage > 1 damage die, +1 damage from all sources > +2)
  • Buffed Battery I (+5 Reserve Power > +10)
  • Buffed Battery II Initial (+10 Reserve Power > +20)
  • Buffed Battery II Recharge (+1 Reserve Power > +2)
  • Buffed CAS (5 Accuracy > 10)
  • Buffed Kinetic Gun I Suppression (10 Mass > 7)
  • Buffed LOT (5 Accuracy > 10)
  • Buffed OCT (5 Prepared > 10)
  • Buffed RCT (5 Accuracy > 10)
  • Buffed RDC (-5 Accuracy > -10)
  • Buffed the Dodge Stance (-5 Accuracy > -10)
  • Changed some instances of +1 damage to +1 damage die
  • Changed the number for default crit (0 > 1)
  • Limited a number of hardware to 1
  • Nerfed Powered Armour I to bring it in line with Shield changes (10 SP > 5)
  • Nerfed Shield III Interference to bring it in line with other targeting interference (Attacks > Ranged Attacks)
  • Nerfed Shields across the board to bring them more in line with Armor
    • Nerfed Shield I (15 SP > 10)
    • Nerfed Shield II (25 SP > 15, 2 Mass > 1, 7 Power > 8)
    • Nerfed Shield III Interference (30 SP > 25)
    • Nerfed Shield III Melter (30 SP > 25)
    • Nerfed Shield III Regenerator (30 SP > 20)
  • Nerfed Survivalist (5XP > 4)
  • Nerfed the enemies in the concept mission
  • Nerfed the Missile (4d6 damage > 2d6) 
  • Removed Overclocking, and renamed Overclocking II to Overclocking
  • Removed Specifications
  • Removed the accuracy penalty on Wait for Opportunity
  • Removed the rules for System Failure
  • Removed Unarmed Attack Action and MCT software
  • Renamed equipment tiers to equipment complexity
  • Reworked Material Density Perk
  • Reworked Pike
  • Reworked the Assess Action
  • Reworked the Energy Blade and moved it to energy weapons
  • Reworked the Move Action
  • Reworked the Support Action
  • Reworked the Support Ally stance to function on any action and limited it to sight range
  • Reworked TS, CTS, and CST
  • Tweaked the way Suppressing Fire works

New Additions:

  • Added base accuracy and prepared
  • Added descriptions of the unique Chassis stances
  • Added descriptions to the equipment sections
  • Changed some chassis abilities
  • Changed the level 0 abilities on all three chassis
  • New Hardware Processor I
  • New power Medium Power I
  • New power Medium Power II
  • New power Repurposed Processor I
  • New power Small Battery I
  • New power Small Repurposed Processor I
  • New Software FTP

On my mind for the future:

  • Missile tweaks
  • New Chassis
  • Turret and drone rework

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