Version 1.1
Killbots » Devlog
A lot of significant changes this time. A rework to the level 0 Chassis abilities and some of the other Chassis abilities as well! Energy Weapon rework, finally (numbers may be subject to change). A lot of tweaks and fixes, and a total removal of the specification system.
Contributors: Callia, Hailey, Hellena
Administrative Changes:
- Added a section to the changelog for “On my mind for the future”
- Added a section to the changelog for Contributors
- Added a section to the rules for Contributors
- Removed the Tweaks section from the changelog and folded it into Clarifications
Clarifications & Tweaks:
- Added a missing 0 to one of the default Bulwark stats (how long has that been gone?)
- Added missing full stops in effect descriptions
- Added some brackets to hull points in Chassis
- Alphabetised the Chassis
- Changed some instances of “Mass cap” to “Mass Capacity”
- Changed some usages of “Shield” to “Shield Points”
- Clarified Batteries
- Clarified Comeuppance
- Clarified critical hits
- Clarified CWDS
- Clarified how the Pike works
- Clarified Jump Systems
- Clarified Ram
- Clarified Suppressing Fire
- Fixed a formatting error with capitalisation
- Fixed a formatting inconsistency in subheadings
- Fixed an error on RCT where accuracy was referred to as aim
- Fixed an error on the level requirement for Suppressing Fire
- Fixed some errors where equipment didn’t have a range or was missing a cost
- Moved the Ram to Melee Weapons
- Reformatted Chassis abilities
- Reformatted Chassis default equipments, and designed new defaults
- Reformatted Chassis stats
- Removed redundant wording in a few places
- Removed the rules for chance as they are unused from version 1.0
- Renamed Crafting Skill to Manufacturing Capability
- Renamed Power I and II to Large Power I and II
- Reworked turn order instructions
Balance Changes:
- Added further limits to Processor Power
- Altered ACAS (-5 Accuracy > -10, +10 Accuracy > +20)
- Altered ACT
- Altered Attack Action
- Altered Block Stance
- Altered equipment complexity requirements
- Altered Kinetic Sniper I (10 Mass > 12, 7 Range > 8)
- Altered Small Power II (1 Mass > 2, 3 Power > 5)
- Altered the Missile Launcher
- Broke down some equipment sections by equipment complexity
- Buffed ACST (Crits +1 damage > 1 damage die, +1 damage from all sources > +2)
- Buffed Battery I (+5 Reserve Power > +10)
- Buffed Battery II Initial (+10 Reserve Power > +20)
- Buffed Battery II Recharge (+1 Reserve Power > +2)
- Buffed CAS (5 Accuracy > 10)
- Buffed Kinetic Gun I Suppression (10 Mass > 7)
- Buffed LOT (5 Accuracy > 10)
- Buffed OCT (5 Prepared > 10)
- Buffed RCT (5 Accuracy > 10)
- Buffed RDC (-5 Accuracy > -10)
- Buffed the Dodge Stance (-5 Accuracy > -10)
- Changed some instances of +1 damage to +1 damage die
- Changed the number for default crit (0 > 1)
- Limited a number of hardware to 1
- Nerfed Powered Armour I to bring it in line with Shield changes (10 SP > 5)
- Nerfed Shield III Interference to bring it in line with other targeting interference (Attacks > Ranged Attacks)
- Nerfed Shields across the board to bring them more in line with Armor
- Nerfed Shield I (15 SP > 10)
- Nerfed Shield II (25 SP > 15, 2 Mass > 1, 7 Power > 8)
- Nerfed Shield III Interference (30 SP > 25)
- Nerfed Shield III Melter (30 SP > 25)
- Nerfed Shield III Regenerator (30 SP > 20)
- Nerfed Survivalist (5XP > 4)
- Nerfed the enemies in the concept mission
- Nerfed the Missile (4d6 damage > 2d6)
- Removed Overclocking, and renamed Overclocking II to Overclocking
- Removed Specifications
- Removed the accuracy penalty on Wait for Opportunity
- Removed the rules for System Failure
- Removed Unarmed Attack Action and MCT software
- Renamed equipment tiers to equipment complexity
- Reworked Material Density Perk
- Reworked Pike
- Reworked the Assess Action
- Reworked the Energy Blade and moved it to energy weapons
- Reworked the Move Action
- Reworked the Support Action
- Reworked the Support Ally stance to function on any action and limited it to sight range
- Reworked TS, CTS, and CST
- Tweaked the way Suppressing Fire works
New Additions:
- Added base accuracy and prepared
- Added descriptions of the unique Chassis stances
- Added descriptions to the equipment sections
- Changed some chassis abilities
- Changed the level 0 abilities on all three chassis
- New Hardware Processor I
- New power Medium Power I
- New power Medium Power II
- New power Repurposed Processor I
- New power Small Battery I
- New power Small Repurposed Processor I
- New Software FTP
On my mind for the future:
- Missile tweaks
- New Chassis
- Turret and drone rework
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Killbots
A TTRPG about robots who fight other robots
| Status | In development |
| Category | Physical game |
| Author | anomalocarislesbian |
| Tags | Print & Play, Robots, Sci-fi, Tactical, Tactical RPG, Tabletop role-playing game |
More posts
- Version 1.029 days ago
- Concept Mission Changes 5/9/25Sep 04, 2025
- Major Changes 3/9/25Sep 03, 2025
- Tweaks 31/8/25Aug 30, 2025
- Changes 4/6/25Jun 03, 2025
- Minor Changes 1/12/24Nov 30, 2024
- Major Changes 31/7/24Jul 30, 2024
- General Tweaks 1/7/24Jun 30, 2024
- Reserve Power & General TweaksJun 12, 2024
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